Mwo ecm mechs. There's also the c/bap and tc mk 1-7 computers to worry about. Mwo ecm mechs

 
 There's also the c/bap and tc mk 1-7 computers to worry aboutMwo ecm mechs You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability

? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. 2. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. Started by Love in an Annihilator. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. I think in a one on one showdown between the armored cicada. Standard button for Stealth Armor is M. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Something in the line of 8 tons and 8 slots. ECM is great for being less targeted, so you can shoot more. With a proper heat profile, you will disapate heat slowly on cold maps. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. The line gets stretched from other mechs getting ahead of them selves. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. Kingkrab is fun but a pain to pilot on wavy maps. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. None of the mechs have jump jets. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. That way we get 1. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. I also fit TAG if I have an energy hard point. A scouting mech is generally one with some decent speed and maneuverability. Fafnir. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Scout builds are also a rather specific thing, and most do incorporate ECM. One heat sink if you feel the ammo doesnt run out. Justa, You are probably right. 5 tons) But still enough to take a large UAC and some lasers. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. and some punchy 6 CERML for those 200m lrm dead range. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. To be honest, I. ecm was a capellan/liao invention insofar as the systems in use at this point. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. . Its a very solid mech that can put out good numbers and is going to be generally useful. This is why the more mechs you have, the more effective AMS is. Detection of shutdown mechs is 150 meters. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. If you're escorting light 'mechs, you're the heavy hitter. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. So without further ado, here they are! URBANMECH UM-R80. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. Enemy ECM should be a large red hued circle on your radar. Learn all about hard points,. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. I think all the ECM mechs have their strengths/weakness. This would be a QoL change with little impact on general gameplay. what they said hellbringer is the best ECM capable. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. reduces your own sensor range. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. Other strong contenders are the blood asp, and the night gyr. The heat build-up from firing until full jam bar is about 80%. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Edited by El Bandito, 17 September 2014 - 08:45 PM. They often serve as Scout 'Mechs or Striker Roles. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. I use this site to find my ECM. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. Opposed to 90% of players who use default settings and see about 400 meters thanks to. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. 14 August 2013 - 06:47 PM. I have to revoke my correction. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. (ECM blocks the Narc effect on other protected mechs. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). It doesn't actually reduce sensor ranges. Never (16 votes [5. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. It's better to invest those points. Adv. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. The Shadow Hawk gets 2 energy in each arm, 1 missile in the head. And the occasional PPC hit i guess. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. Also, very few people really know or bother with switching ECM to counter anyway :D. Essentially it boosts radar coverage, locking and scan strength. Visit [ mechs ] to explore the 'Mech database. Going forward. You need to get a counter-ECM on the target. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. de] with Medpulse. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. Visit [ mechs ] to explore the 'Mech database. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. Hellbringer's the top heavy ECM mech if you ask me. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. See full list on mwo. One AMS shaves off enough damage to survive an alpha that otherwise would've killed you. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. Or the other alternative would be make all the assaults and. Posted 07 November 2015 - 06:40 AM. Tanky? The Quickdraw hero mech is a godtier mrmboat. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. #10. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. A good old Hellbringer Laser Vomit build fits the bill very nicely. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. It has become the de facto Radar of Mechwarrior Online. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. ECM Disrupt stops enemy mechs from getting the little red dorito over you. Clan Active Probe -- Disables 1 TARGETED ECM 'Mech up to a range of 270 meters but requires the 'Mech to have been targeted in the first place meaning they must use the soft counter "Sweet Spot" first or have it assisted by other means. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. the issue is i cant target anything when an ecm mech. At least to me. It also will cancel one enemy mech ECM within 150m. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. So much more complexity than "meet in the middle and. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. Some mechs can afford to invest zero points into Mobility. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. smurfy-net. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. scr is capable of that. You don't really get much better or effective than that. Finally, there's a sort of "catch-all" term, "Line 'Mech". It will be hot with 2x ERPPC. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. . There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. One side rushes the other and average games last about 6 mins that way. Instead, each mech has a jump jet capacity which. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Timberwolf (TBR-S) laservomit is a joy to play and very effective. You don't even need Double Heatsinks for it. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. 29 Oct 2023. induces 1. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. Flea 20 is an perfect light to get used to with ecm. Assault 'Mechs tons) are huge. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. . Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. That being said, the two classes I find the most difficult are lights and assaults. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". Added 2023-10-29 by SirEpicPwner. Reality doesn't care about theory and lower arm actuators. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. The only "downside" is the reduced space but honestly I hardly even notice it. Realistically you should play. No ECM. It works the same way as an ECM in counter mode. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. Hero Locust and Hero Shadow Hawk on Reddit. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. Even for those who. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. HAHA! Good post. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. The only way to break stealth on an enemy mech is NARC or PPC. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. #2. Also allow Beagle to get a detailed readout of a. Across all its variants it can perform any role you could envision for an assault mech. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. 19%] - View) Percentage of vote. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. ECM / MRM / Light PPCs for middle range combat. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. Therefore the best support mechs are the mechs that output the best damage. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. Clan Probe has an identical range. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. This includes the paperdoll info. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. it depends. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. This is your only option if you want ECM. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. The Shadow Hawk gets 2 energy in each arm, 1. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. Member. Victor Dragonslayer and Basilisk are pretty damn solid. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. Versatile medium mech with decent tankiness. That way we get 1. Also included with each pack is the new mini battle pass system driven by 'Mech XP. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. Edited by. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. No longer partially counters ECM. Otherwise remains the same. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. My vote was for cicada 3M as the weakest of the choices. If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. When you needed 3 salvos to kill Pirahna, nowadays you need 5. 514. Using stealth mech disabling the ability to counter and the use of ecm altogether. 84%] - View) Percentage of vote: 5. MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. These two mechs are ultimate stealth squirrels. ECM-ed clan assault with omni-pods. It also will cancel one enemy mech ECM within 120m. Yeah, driving assaults in MWO is not a good idea. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. Using the Cyclops doesn't make much sense imo, as it already lacks. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. Please dont give ecm to mechs with 2 or more rocket slots. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. Maybe the plan is to wait until clans? According to Sarna. 1ncehost • 2 yr. He is slow to target, but can be targeted. You had ECM set to Disrupt Mode when it should have been set to Counter. Member. That has missiles and lasers, which might make it better at being an IS ECM mech. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. fixed bug where toggling engine up/down caused clan xl to change to IS xl. The giants of the 'Mech world, the 80-100 ton Assault BattleMechs are the de facto kings of the battlefield. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. cashed in on with economics to the draconis combine. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. The ability to equip an ECM suite to a Mech will be. Maybe not the best mech to start with clan mechs. Guess PGI needed to keep the lights on. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. It is very mobile mech. . Member. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. 52%] - View) Percentage of vote: 80. Ecm buble greatly reduce radar range and wont let you relay the info to your team. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. TaintedLuck Jan 10, 2017 @ 8:33pm. Raven or Cicada. Please dont give ecm to mechs with 2 or more rocket slots. 514 posts Posted 07 December 2012 - 09:24 AM. Kit Fox Purifier for the high shoulder energy hardpoints. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. . I use this site to find my ECM. A bit outdated, though. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. and it has a good heat profile. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. You are under a. BAP is a must have if you want to run a streak boat. why not have all mech do the same damage no matter what they have quiped. 0 28 JAN 2020 / PATCH FEEDBACK ARCHIVE; 1. Instead Of Nerfing Ecm. Then it needs to be hit by lockable friendly missiles such as LRMs, ATMs, and/or streaks. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. pak cache files (optional) some documents on MWO in the document directory. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. There's also the c/bap and tc mk 1-7 computers to worry about. streak-6 boats. Lights avoid mechs with streaks. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. . They trade speed and maneuverability for firepower and armor. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. Yeah, driving assaults in MWO is not a good idea. ECM only (no skills) on your mech: Enemy range for you is reduced. 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. Back to top #3 Mcgral18. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. 2 Mechs with AMS = 240 missiles hit = 26. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. A. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. Not sure what to go for in the ECM mech line up. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Of the ones you listed fury is pretty good. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. BAP/ASM/ECM/NSS BAP: +15% detection. Jump to content. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. The LCT-PB "Pirate's Bane" is a Hero Mech. I mostly use my Viper "Medusa" for this role. Edited by Egomane,. with fats enough locks youc an also poke, lock, volley and disappear. Edited by cSand, 08 March 2015 - 09:04 AM. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. MWO is all about pure DPS. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. Member. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane.